Nvidia followed suit now long after with its GeForce Now streaming service. In its new policies, Apple basically told game streaming developers like Microsoft, Google, and Nvidia that they either had to release every game individually on the App Store - something that Microsoft pointedly called out as a “bad experience for consumers” or simply resort to using the open web to distribute their games.Īmazon eagerly embraced the latter approach with its new Luna service, demonstrating in the process that Apple was fully on board with the idea, since engineers from Apple’s Safari teams clearly worked closely with Amazon’s Luna developers to make it all happen. However, after Apple ever-so-slightly changed course on its policies prohibiting game streaming services, it became clear that Microsoft’s vision of a “Netflix for Games” on iOS simply wasn’t going to happen without some serious modifications to its approach. While it was originally unclear exactly how Microsoft intended to make this happen, after its efforts to bring the Project xCloud beta to iOS largely failed, many originally took Spencer’s comments to mean that they were still going to attempt to work out a specific deal with Apple that would allow the service to arrive in its original form. While we already heard reliable rumours back in October that Microsoft wasn’t going to allow itself to be deterred by Apple’s intransigence when it comes to cloud gaming services, the company hadn’t actually said much publicly on the matter other than to simply offer a comment from Xbox boss Phil Spencer that the company was “committed to bringing Game Pass to all mobile phones out there, including Apple phones.” It’s official: Microsoft will be bringing Xbox Game Pass to iPhone and iPad users, and it’s coming early next year.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |